woensdag 8 september 2010

Diving into rigging part 2

Here is a movie with my curent eye setup for my new character. I wanted to create a separate set of eyes that I can attach to the head rig with locators. This way I will have a flexible setup so I can move the eyes around freely.

All the attributes for shaping the eyelids and pupil dialation are in the eye controllers and can be adjusted in the channelbox.

The reshaping of the whole eye is done with separate controllers that drive a lattice. I have three controllers per eye that can rotate, translate and scale so I can have a lot of fun with the eye shapes. I will also add brows to the rig. These can be modified with a separate controller.