Here is a movie with my curent eye setup for my new character. I wanted to create a separate set of eyes that I can attach to the head rig with locators. This way I will have a flexible setup so I can move the eyes around freely.
All the attributes for shaping the eyelids and pupil dialation are in the eye controllers and can be adjusted in the channelbox.
The reshaping of the whole eye is done with separate controllers that drive a lattice. I have three controllers per eye that can rotate, translate and scale so I can have a lot of fun with the eye shapes. I will also add brows to the rig. These can be modified with a separate controller.
woensdag 8 september 2010
woensdag 7 juli 2010
Diving into rigging
After hearing a lot of people talking about creating a fresh reel with your own characters I decided to dive in the world of rigging too. I had some mixed feelings about this because it's hard enough to become a good animator and your really need to spend a lot of hours to improve. (Thinking about the 5.000 hours Shawn Kelly was writing about in his blog before).
But on the other hand, it think it's a good thing for an animator to understand that rigging thing some more too and to be able to communicate well with the technical departments. At the moment I am working my way trough the Jason Schleifer rigging tutorial. And I am surprised how clear he explains everything in a way an non tech guy like me can understand all this. I already knew he's a great teacher at Animation Mentor but never expected that these DVD's were so clear and thoroughly documented. Really great stuff.
At first I wanted to try to rig with auto-riggers, and that could work great too, but than I would not expand my knowledge on this subject. So that's why I decided to take this rocky road and fill my brain with new stuff and have fun along the way.
Here is the character I designed. Did some facial tests in Maya too. It's still a work in progress.
Based my new knowledge I am going to finish the model try to create a rig from scratch for this dude. Just wish me good luck the next few weeks. I think I am going to need it:-)
But on the other hand, it think it's a good thing for an animator to understand that rigging thing some more too and to be able to communicate well with the technical departments. At the moment I am working my way trough the Jason Schleifer rigging tutorial. And I am surprised how clear he explains everything in a way an non tech guy like me can understand all this. I already knew he's a great teacher at Animation Mentor but never expected that these DVD's were so clear and thoroughly documented. Really great stuff.
At first I wanted to try to rig with auto-riggers, and that could work great too, but than I would not expand my knowledge on this subject. So that's why I decided to take this rocky road and fill my brain with new stuff and have fun along the way.
Here is the character I designed. Did some facial tests in Maya too. It's still a work in progress.
Based my new knowledge I am going to finish the model try to create a rig from scratch for this dude. Just wish me good luck the next few weeks. I think I am going to need it:-)

zondag 14 maart 2010
Frames from the first movie
maandag 1 februari 2010
Streetview with cyclist
Tramdesign
Rendertest
zondag 15 november 2009
Girl Pose and color test
The girl character is mostly finished now. I added some blend shapes and did more weight painting today. So it was time to test her in a pose looking very scared when the tram can't avoid her anymore. Some additional blendshapes will be added when I start the animation for this project. It's time for the second character first.

donderdag 12 november 2009
Environment models
maandag 9 november 2009
Girl model with bike
Setting with girl character
zondag 8 november 2009
Tram modeling done.
dinsdag 27 oktober 2009
HTM Tram model
zondag 18 oktober 2009
Bike
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